



Writing for GamesTheory and Practice
Author(s): Hannah Nicklin
Format: Hardback
Publisher: Taylor & Francis Ltd, United Kingdom
Imprint: CRC Press
ISBN-13: 9781032023069, 978-1032023069
Synopsis
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Pa.
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Writing for GamesTheory and Practice
Author(s): Hannah Nicklin
Format: Hardback
Publisher: Taylor & Francis Ltd, United Kingdom
Imprint: CRC Press
ISBN-13: 9781032023069, 978-1032023069
Synopsis
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Pa.
Price now:
From
To
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Writing for GamesTheory and Practice
Author(s): Hannah Nicklin
Format: Hardback
Publisher: Taylor & Francis Ltd, United Kingdom
Imprint: CRC Press
ISBN-13: 9781032023069, 978-1032023069
Synopsis
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Pa.
General | |
|---|---|
format | hardback |
Language | english |
type | reference |
Brand | CRC Press |
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